Daily New Game

How to play Treasure island, the Nurikabe puzzle

In short. Treasure island is a free daily logic puzzle from Daily New Game, based on the Japanese puzzle Nurikabe. Each number on the map is a treasure chest on an island of exactly that many squares. Flood everything else with sea, so that all the sea joins up, islands never touch side by side and no 2 by 2 block is sea. Pebble the sea otter dives along.

Play today's Treasure islandAll levels

Treasure island at a glance

Kind of puzzleNurikabe logic puzzle (islands and sea)
Board sizes5 by 5 to 10 by 12
Played withPebble the sea otter
PriceFree. Plus is optional, from 2.99 € a month
Daily puzzlesA new daily puzzle every day, free
Levels1,000 in five difficulties, every one free to play
Free each dayEvery daily, 10 new levels per game, and unlimited replays
AdsNone
TrackingNo tracking cookies and no third-party scripts
AccountNot needed (optional and free, sign in with an email code)
DownloadNot needed: plays in the browser, or add it to your home screen
DevicesPhones, tablets and computers, also offline
ComfortDark theme, colour-blind colours, larger tiles and text, relaxed mode without hearts, keyboard play
HintsFree and unlimited, and every puzzle has exactly one solution

The puzzle behind Treasure island: Nurikabe

Nurikabe is a pencil puzzle usually credited to Nikoli, the Japanese puzzle publisher that also gave sudoku its name. It is named after the nurikabe of Japanese folklore, an invisible wall that blocks a traveller's way at night. In the classic puzzle you shade squares to build that wall around numbered islands of unshaded squares.

Also known as Islands in the Stream, Cell Structure.

The rules are the classic ones, told as a seaside story: the shaded wall is sea, the unshaded squares are sand, and every number is a treasure chest. The ban on 2 by 2 blocks of sea keeps the sharks away. You finish by flooding every sea square, so sand dots are optional. Maps grow from 5 by 5 to 10 by 12, and a sea square placed on sand costs one of three hearts.

How to play Treasure island

Pebble the otter dives for treasure. Flood the sea and every chest opens.

  • Each number is a chest on an island with exactly that many sand squares, the chest included.
  • Every island has exactly one chest.
  • Islands never touch side by side. Corners are fine.
  • All the sea is one piece: you can swim from any sea square to any other.
  • The sea never fills a 2 by 2 block. That much water is big enough for sharks, and we don't like sharks.
  • Flood every sea square to finish. Sand squares can stay blank.
  • A sea square on sand costs a heart. You have three. In relaxed mode there are no hearts, and rule breaks show up instead.

What you can never do

  • A 2 by 2 block of sea. Sharks could live there, and we don't like sharks.
  • Two islands side by side. Corners may touch.

Controls with Pebble the sea otter

  • Tap a square to flood it with sea. Tap again to clear it.
  • Drag across squares to flood a whole stretch at once.
  • Double tap or long press to drop a sand dot, or pick the Sand tool so every tap drops sand.
  • With a keyboard, use the arrow keys to move, Space for sea, Enter for sand and Backspace to clear.
  • Undo takes back your last move.

Strategies for beginners

Ring finished islands with sea

A 1 is a whole island on its own, so the squares beside it are sea. The same goes for any island that has reached its size: flood all around it at once. On most maps this is where to begin.

Split chests that sit close together

A square that touches two different islands side by side must be sea, or the two islands would join. Look between chests that are two squares apart, in a straight line or diagonally.

Flood what no chest can reach

Count outwards from each chest: a 3 reaches at most two squares away, a 4 three squares. Any square too far from every chest, or reachable only by squeezing past another island, can never be sand, so it is sea.

Keep the sharks out

When three squares of a 2 by 2 block are sea, the fourth must be sand, because four sea squares would make a pool big enough for sharks. That sand then has to belong to an island, which often tells you which chest reaches it.

Keep the sea in one piece

All the sea joins up. If a stretch of sea is boxed in with only one way out, the sea must continue through that gap. And a square whose sand would cut the sea in two must be sea.

Grow islands that have one way out

An island that still needs squares and has only one undecided neighbour must grow there. On harder maps, every way to finish an island may pass through the same square: that square is sand, whichever shape the island ends up with.

Try a what-if on the hardest maps

Every Expert and Master map needs at least one what-if. Imagine a square is sand, follow the simple rules, and see whether one breaks. If it does, the square is sea. This is careful logic, not guessing, and a hint walks you through it.

Quick tips from the game

  • A 1 is a whole island already, so every square beside it is sea.
  • A square beside two different islands is always sea.
  • Squares no chest can reach are sea.
  • When three squares of a 2 by 2 block are sea, the fourth is sand. No room for sharks.
  • Saturdays and the hardest levels need a what-if: imagine a square is sand. If a rule breaks, that square is sea.

Words to know

Chest
A number on the map, the clue of classic Nurikabe. It gives the size of its island, chest square included.
Island
A group of sand squares joined side by side. Every island has exactly one chest.
Sea
The shaded squares, called the wall or the stream in classic Nurikabe. All the sea joins up into one piece.
Sand
An unshaded square that belongs to an island. A sand dot is your note that a square is not sea.
Pool
A 2 by 2 block of sea. Classic Nurikabe forbids it; here it is where the sharks would live.
Unreachable square
A square too far from every chest to join any island, so it must be sea.
What-if
Also called a trial: assume a square is sand and look for a broken rule. The hardest maps need it.

Questions about Treasure island

What is a Nurikabe puzzle?

Nurikabe is a Japanese logic puzzle where you shade squares on a grid to build one connected wall around numbered islands. Each number gives the size of its island, islands never touch side by side, and the wall never fills a 2 by 2 block. Treasure island tells the same puzzle with sea, sand and treasure chests.

How do you solve Nurikabe?

You solve Nurikabe by first shading the squares you can prove are wall, or sea here: around finished islands, between two numbers, and wherever no number can reach. Then the 2 by 2 rule and the rule that all the sea connects show you where the sand must go. The strategies above follow that order.

Do Nurikabe puzzles ever need guessing?

A well-made Nurikabe never needs a blind guess, and every Treasure island map has exactly one solution you can reach by logic. The hardest maps do need a what-if: suppose a square is sand, follow the rules, and if one breaks, that square is sea. A hint can show you each step.

Why can the sea never fill a 2 by 2 block?

The 2 by 2 rule is one of the classic Nurikabe rules, and it stops the sea from pooling in open spaces, so sand has to fill the gaps. It also gives you one of the most useful clues: three sea squares of a block make the fourth sand. In Treasure island, that much water would invite sharks.

Is Treasure island free to play?

Yes, Treasure island is free: the daily map is always free, and you can start 10 new levels a day on top. The count resets at your local midnight, and replaying a map you have already finished never uses one up. More about free play.

How many levels does Treasure island have?

Treasure island has 1,000 levels in five difficulties, from small 5 by 5 maps in Easy to Master maps of 10 by 10 and 10 by 12. Medium opens after 20 Easy wins, Hard after 40 Medium wins, and so on up the ladder. How levels and difficulty work.

How hard is the daily Treasure island?

The daily map gets harder through the week, from a small 6 by 6 on Monday to a 10 by 12 on Saturday that usually needs a what-if. Sunday's is a big but gentle 10 by 10. Everyone plays the same map each day. Play today's map.

Can I play Treasure island on my phone?

Yes, Treasure island runs in the web browser on phones, tablets and computers, with nothing to install. The whole map and every button fit on one screen, even on a small phone held either way. Devices and offline play.

Who is Pebble?

Pebble is the sea otter who hosts Treasure island and dives for the treasure. Pebble walks you through how to play, and at the end of the tutorial you can watch Pebble solve a whole small map. You can dress Pebble up from the wardrobe that every game shares.

Treasure island is in these lists

  • Free puzzle games9 free daily puzzle games in your browser: word, number and logic puzzles, 9,000 levels, no ads, no sign-up and no download.
  • Logic puzzlesSix free logic puzzles with a new one every day: Star Battle, Nurikabe, Light Up, Skyscrapers, Battleships and sudoku. One solution each, no guessing.
  • Brain teasersFree daily brain teasers that get harder as you go: logic, number and word puzzles from Easy to Master, with one solution each and no guessing.
  • Puzzle games for seniorsFree puzzle games for older players: larger tiles and text, no ads, no timer, no sign-up and nothing to download. Sudoku, word and logic puzzles.
  • Free playEvery daily puzzle is free, plus 10 new levels per game every day. No ads, no download and no account needed. Here is exactly what free play includes.
  • Daily puzzlesA new daily puzzle for every game at local midnight, harder from Monday to Saturday with a relaxed Sunday. How dailies, missed days and the archive work.
  • Levels and difficultyEach game has 1000 levels in five difficulties, Easy to Master. How to unlock them, how stars and hints work, and what hearts and relaxed mode do.

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