Daily New Game

How to play Fireflies, the Light Up puzzle

In short. Fireflies is a free Light Up puzzle, also known as Akari, with a new meadow every day and 1,000 levels. You place fireflies until every square is lit. Each firefly shines along its row and column until a stone stops it, no two fireflies may shine on each other, and a number on a stone says how many fireflies sit beside it.

Play today's FirefliesAll levels

Fireflies at a glance

Kind of puzzleLight Up (Akari) logic puzzle
Board sizes6 by 6 to 10 by 12
Played withHarry the hedgehog
PriceFree. Plus is optional, from 2.99 € a month
Daily puzzlesA new daily puzzle every day, free
Levels1,000 in five difficulties, every one free to play
Free each dayEvery daily, 10 new levels per game, and unlimited replays
AdsNone
TrackingNo tracking cookies and no third-party scripts
AccountNot needed (optional and free, sign in with an email code)
DownloadNot needed: plays in the browser, or add it to your home screen
DevicesPhones, tablets and computers, also offline
ComfortDark theme, colour-blind colours, larger tiles and text, relaxed mode without hearts, keyboard play
HintsFree and unlimited, and every puzzle has exactly one solution

The puzzle behind Fireflies: Light Up

Light Up is a logic puzzle from Nikoli, the Japanese puzzle publisher behind many classic pencil puzzles. In Japan it is called Bijutsukan, which means art gallery, a name that pictures lamps lighting up the rooms of a gallery. Many players outside Japan know it as Akari, the Japanese word for light.

Also known as Akari, Bijutsukan.

Fireflies keeps the classic rules. The lights are fireflies, the black walls are stones, and a stone can be plain or carry a number from 0 to 4. Meadows are at most 10 squares wide so they fit a phone, and the biggest are 10 wide and 12 tall. A firefly in the wrong place costs one of three hearts, unless you play in relaxed mode.

How to play Fireflies

Harry the hedgehog is scared of the dark. Place fireflies until his whole meadow is lit.

  • A firefly lights its own square and shines along its row and column until a stone or the edge stops it.
  • No two fireflies may shine on each other.
  • A number on a stone says how many fireflies sit right beside it, above, below, left or right.
  • Every meadow has exactly one answer. The hardest ones may need a what-if: if a square left dark gets the meadow stuck, a firefly goes there.
  • A firefly in the wrong place costs a heart, and you have three. Relaxed mode has no hearts.
  • Lose no hearts for three stars. A hint or two caps the meadow at two stars, and lots of hints at one.

What you can never do

  • Two fireflies in one line, unless a stone stands between them.
  • More or fewer fireflies beside a number than it says.

Controls with Harry the hedgehog

  • Tap a square to put a dot on it, a note that no firefly goes there. Tap again to clear it.
  • Double tap or press and hold to place a firefly. With the Firefly tool on, a single tap places one.
  • Drag to dot several squares at once.
  • With a keyboard, use the arrow keys to move, Space for a dot, Enter for a firefly and Backspace to clear.
  • Undo takes back your last move.

Strategies for beginners

Start with the 4s, the 0s and the tight spots

A 4 needs a firefly on every side. A 3 against the edge or another stone has only three free sides, so all of them get one. A 0 never has a firefly beside it, so dot those squares straight away.

Dot what is already done

Once a number has all its fireflies, no other square beside it can hold one: dot them. Squares already lit by a firefly can never hold another one, because the two would shine on each other.

Fill a number with no spare sides

Count the free squares beside a number. When there are exactly as many as it still needs, each of them gets a firefly. A 2 tucked in a corner of stones is a common example.

Light the lonely squares

Look for a dark square that only one free square can still light, often in a pocket between stones. A firefly has to go on that one square, or the dark square would stay dark for good.

Keep away from the corners of a 3

A firefly diagonal to a 3 would light two of its sides at once, leaving it at most two fireflies. So squares touching a 3 at a corner never hold a firefly. The same thinking helps around 2s with few free sides.

Ask what a firefly would block

Before placing a firefly, check which squares it would light. If that leaves a number without enough free sides, or leaves a dark square with no way to be lit, the firefly cannot go there.

Try a what-if on the biggest meadows

Master meadows need one, and so do some Expert ones. Imagine a square left dark and follow the logic. If the meadow gets stuck, with a number short or a square that can never be lit, a firefly goes on that square.

Quick tips from the game

  • Start with the numbers: a 4, or a 3 against the edge, fills every free side.
  • Dot the squares beside a 0 and beside a stone that already has all its fireflies.
  • Look for a dark square that only one free square can still light.

Words to know

Light
The piece you place, also called a bulb or lamp. In Fireflies every light is a firefly, and it lights its own square too.
Wall
A black square that stops light, also called a block. In Fireflies the walls are stones, some of them numbered.
Number
A count on a wall of how many lights touch it on its four sides. Lights at its corners do not count.
Lit square
A square a light shines on. A finished puzzle has every open square lit, and no light shining on another.
Dot
A mark for a square that cannot hold a light. Dots are your own notes and are never checked.
What-if
Trying one choice and following the logic until it works or breaks. Only the hardest meadows need it.

Questions about Fireflies

What is a Light Up puzzle?

A Light Up puzzle is a grid of open squares and black walls where you place lights until every open square is lit. Each light shines along its row and column until a wall stops it, and no two lights may shine on each other. Numbers on walls say how many lights touch them.

How do you solve Light Up?

You solve Light Up by starting at the numbered walls, then finding dark squares that only one place can light. A 4, a 0 and numbers with no spare sides give you the first moves. Mark squares that cannot hold a light as you go, and the open areas soon narrow down to one answer.

Who invented Akari?

Akari comes from Nikoli, the Japanese puzzle publisher, which made it one of its regular puzzle types. In Japan it is called Bijutsukan, meaning art gallery, and the name Akari means light. Fireflies is our cosy take on it, with the same rules.

What do the numbers on the stones mean in Fireflies?

A number on a stone says exactly how many fireflies sit right beside it: above, below, left or right. Squares at its corners do not count. A stone with no number can have any number of fireflies around it, and every stone stops light.

Is Fireflies free?

Yes, Fireflies is free to play, with every daily meadow and 10 new levels a day, and no sign-up needed. The allowance resets at local midnight. Plus is an optional membership that opens every difficulty from the start, removes the daily limit and adds the archive of past dailies. See free play.

How many levels does Fireflies have?

Fireflies has 1,000 levels in five difficulties: Easy (1 to 100), Medium (101 to 250), Hard (251 to 500), Expert (501 to 800) and Master (801 to 1,000). Free players open Medium after 20 Easy wins, Hard after 40 Medium wins, and so on. Levels and difficulty explains the ladder.

How big are the meadows in Fireflies?

Meadows grow from 6 by 6 to 10 wide and 12 tall. Easy uses 6 by 6 and 7 by 7, Medium 7 by 7 and 8 by 8, Hard 9 by 9 and 10 by 10, and Expert and Master reach 10 by 12. Harder meadows also have fewer stones to lean on.

Which daily meadow is the hardest?

Saturday's meadow is the hardest, a 10 by 12 board that usually needs a what-if. The daily grows from a 7 by 7 on Monday to 10 by 10 on Thursday and Friday, and Sunday is a big but gentle 10 by 10. You can play today's meadow any time before midnight.

Can I play Fireflies without hearts?

Yes, turn on relaxed mode in the settings and there are no hearts to lose. Instead of checking each firefly, relaxed mode puts a ring on fireflies that clash. Settings and accessibility lists the other comfort options, which are always free.

Does undo give back a lost heart?

No, undo takes back your move but a lost heart stays lost. Dots are never checked, so marking squares costs nothing. If all three hearts go, you can start the same meadow again with fresh hearts.

Fireflies is in these lists

  • Free puzzle games9 free daily puzzle games in your browser: word, number and logic puzzles, 9,000 levels, no ads, no sign-up and no download.
  • Relaxing puzzle gamesFree relaxing puzzle games with no timer, no ads and a relaxed mode without hearts. Calm logic and word puzzles with cosy animal friends, in your browser.
  • Logic puzzlesSix free logic puzzles with a new one every day: Star Battle, Nurikabe, Light Up, Skyscrapers, Battleships and sudoku. One solution each, no guessing.
  • Brain teasersFree daily brain teasers that get harder as you go: logic, number and word puzzles from Easy to Master, with one solution each and no guessing.
  • Puzzle games for kidsFree puzzle games children can play safely: friendly animals, no ads, no chat, family-friendly words and gentle first levels. No account needed.
  • Puzzle games for seniorsFree puzzle games for older players: larger tiles and text, no ads, no timer, no sign-up and nothing to download. Sudoku, word and logic puzzles.
  • Free playEvery daily puzzle is free, plus 10 new levels per game every day. No ads, no download and no account needed. Here is exactly what free play includes.
  • Daily puzzlesA new daily puzzle for every game at local midnight, harder from Monday to Saturday with a relaxed Sunday. How dailies, missed days and the archive work.
  • Levels and difficultyEach game has 1000 levels in five difficulties, Easy to Master. How to unlock them, how stars and hints work, and what hearts and relaxed mode do.

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